

a single bone for each body part, you could try and do a few keyframes with the armature and export the data as a BVH file and then import your skeleton that way and then skin that to your mesh in Blender (and just delete the IPO data afterwards) … but I get the feeling that you need the rig that you have in Maya for more then proportional reasons … so unless you can be a bit more specific about why you need the Maya rig, this is all the help I can give you, unfortunately …Īnd btw, if you do just need a “bare bones” armature and the above works for you, remember Blender uses the “wrong” engineer’s Z up orientation for it’s “up” axis (this is mostly because of the viewport hotkeys, which are hard coded in the C code) not Y up, so either switch that in Maya (I believe Maya has this option ?) or add an empty and parent it to your armature and just rotate the empty perpendicular to itself and forget about it … I Hope I explained well, if not I'm sorry but I'm currently studying english.I don’t think that rigs from Maya are exportable into blender … especially if the rig is constraints driven … the rigging system in Blender, especially when constraints come into it, are based on some very different philosophes …īut if your rig is “bare bones”, i.e. So my question was if someone could help me to understand what I did wrong, or redirect me to some guide for exporting rigged model with or without animation, from Maya to Unity, and if with the animation how to make them working in It?Īnd also, watching tutorials I couldn't find one that exported only the animation, but all the tutorials exported the mesh + rig + animation, but what If I already have my rigged model in Unity and just wanted to import the animation without re-importing everything else? Is It possible? And if so how?


I watched a lot of tutorials on internet, but none of them fixed the problem. I connected the rig to the body (in avatar definition etc.) in the inspector Windows, but when I tried to play the animation in the animation tab nothing appened and I cannot understand why. So I animated It, cached the animation, and exported all in FBX file, then dragged It info Unity. I have created a model of a human body in Maya 2020, and I've also rigged It, and I wanted to export it into Unity. Hi, I'm new here so I don't know if it's the right section, if not I'm sorry, but I can't find anywhere a solution and I Need help.
